Tiles

Tile
Tiles are hex's that are a location and have 1 to 4 areas on them.

Area
The areas are places where an adventure can be located at. Here they can explore or just visit. Some areas will be dangerous and when entered the adventure must take a random encounter card. There is always an additional area on the card that is the general surroundings or outside.

Path
The areas are connected via a path that connect areas on the tile and to the next tile. If a path leads to a tile that goes to another tile that does not have a corresponding path, then that path is a one way path that the adventure goes through be cannot get back.

Movement
When entering a tile you must spend 1 movement point to enter the general area. Example from picture: A creature is at the Gate area on the Outpost tile and moves to the City Streets on the Ruin City tile cost 2 movement points. One to enter the tiles general area and one to enter the city streets. Adventures and creatures can stop on the general area if they choose too but they must be on the side of the hex that they entered from and then continue along the valid path.