Campaign

A campaign is a the broad game of a group of adventurers that complete Plot Quests. There can be one or more plot quests in a campaign. Campaigns are very similar to a module that you could buy at a store

Setup
This is putting the pieces together on the board. What are the criteria and plot hooks for this campaign.

Creating Setup

 * Where does the threat start


 * Where do the players start


 * Are there any bonuses


 * Are there any penalties


 * Are there any conditions

Campaign Card
The campaign deck contains cards to what the threat does while the adventurers are trying to complete plot quests. This gives the threat a sense of dynamics that makes it move to complete its goal. Each day the threat draws from the campaign deck and tries to resolve the card

Creating Campaign Card
What does the threat do?


 * Moves to a new location


 * Attack the players


 * Send minions against the players


 * Is stalled for some reason


 * Complete its own plot quest


 * Finds an upgrade or item


 * Attacks a location

Plot Quests
Plot quests are the events that can be drawn from the rumors deck. These are cards that when they complete an interaction check to get a rumor, use a plot item to get a rumor, or something else makes them gain a rumor card. You will draw a plot quest from the rumors deck.

Creating Plot Quests
What are the side plot quests that the adventurers need to accomplish before the final battle?


 * Start some event


 * Stop an event


 * Get an item


 * Complete an interaction event


 * Wait a specific amount of time


 * Complete a race


 * Scavanger hunt


 * Gain some knowledge


 * Protect someone


 * Protect something


 * Travel somewhere

Final Encounter
The final encounter is the ending event that completes the campaign. In a module it is usually the final encounter, but does not have to be.

Creating Final Encounter
What is the final encounter that will end the campaign and what plot artifacts are spent to accomplish it?


 * Where does the battle take place


 * What does the threat do


 * What do the plot artifacts do


 * What do the plot items do

Grand Finally
The grand finally is when the adventurers start the final encounter when the treat is at it's strongest or most advantageous position. This usually makes the threat stronger or harder to defeat.

Creating Grand Finally
Is there conditions that make the final encounter harder?
 * Time is almost out
 * Threat gained some object
 * Failed to get enough Plot Artifacts

Completion
How do the players finish the campaign


 * Destory the threat


 * Stay alive for some amount of time


 * Get the item


 * Start some event

Failure
What are the conditions to failure?
 * Kills the players
 * Accomplishes its goal
 * Time passes

Level 1

 * 1) Death Machine Campaign
 * 2) A-Potato-Collapse Now