Molecular

Molecular
Flavor Text

Attributes
Mutant Type: Int; Dark; +2 overcharge

Skill Bonus (Level 1): Gain +4 to Science checks

Talent 1 (Level 1):

Talent 2 (Level 2):

Molecular Critical (Level 2 or 6):

Particle Acceleration (Molecular Novice)
''It's simple really I just modulate the speed at which this particle moves at. Then Kaboom.''

At-Will * Dark

Standard Action * Range 5

Target:One creature

Attack: Int + Level vs Reflex

Hit: 2d8 + Int mod + 2 x Level physical damage, and you push the target 1 square.

Molecular Absorbtion (Molecular Daily)
''I can make myself stronger, faster, better. I have the Technology.''

Daily * Psi

Standard Action * Touch

Target: Item

Effect: You absorb an item healing yourself and gaining that items abilities that you can use for the rest of the encounter. If its a weapon then you never run out of ammo. If its armor it just absorbs into your body. If its an item then you can use it multiple times. If it is a vechicle you can change into it as a standard action. Once the encounter is over the item is pushed back out of your body in its state it was prior to absorption.

Molecular Sense (Molecular Utility)
Every molecule tells a story, some tell you thier weaknesses others thier strengths.

Encounter * Psi

Minor Action * Touch

Target:One creature or item

Effect: If you touch a creature you gain +2 to hit and your critical attack range is increased by 1. If you touch an item you gain a +4 with that item.

Molecluar Creation (Molecular Expert)
Creation is a habit and the world is your canvas. Anything you can imagine is possible.

Encounter * Dark, Psi

Full Round * Personal

Target:Self

Attack: You create an Omega Item that lasts until the end of the encounter and gain a +2 while using this item.