Phases

Playing a game of Gamma World begins with: Game turns then repeat until some set of the conditions are met for completing the campaign. Each overland turn goes through a succession of:
 * Game Setup

WIthin phase there are
 * Phases

Within each phase, each adventurer in turn carries out their actions for that phase, before the group moves on to the next phase of that turn.
 * 1) Upkeep
 * 2) Movement
 * 3) Encounter
 * 4) Flux Encounters

Upkeep: At the start of overland phase for an adventurer any effect tokens are resolved. (dazed, poisoned, burn).

Movement: An adventurer can move thier speed across thier board. Each area is one movement. Each time an adventurer crosses a location tile it counts as 1 movement.

Encounter: An adventurert that ends their movement in an area that has a random encounter then draw an encounter card and resolve it.

Flux Encounter: If a player is in the flux then resolve it now.