Exploration

Exploration Tiles


When you are exploring inside you draw a tile and place it next to the starting tile. Place the exploration arrow next the side.

Exploration Cards
When adventurers enter a location that puts them into a delve they draw specific cards during the encounter.

Encounter cards have an inside and outside.

Monster
Monster cards reveal a creature that is placed on the board at the scorch mark.

Treasure
Treasure cards reveal items that explorers can find during the delve.

Hazard
Hazards and Traps are things like earthquakes, radiation leaks, cave-ins, door jamming

Event
Event are cards that can progress the outside world while you are inside the delve

Environment
Environment cards are played and stay in play until another environment or event cancels them out. They can be things like alarms going off, flooding, radiation hazards, gravity wells, etc.

Nothing
When you draw this card nothing happens.

Exploration Details
These can happen inside our outside. Each time you enter a new tile you draw an enconter card.

Each encounter card tells you inside or outside. Each card states the objects and terrain obstacles.

Exploration Items

 * Table
 * Chairs
 * Gravel
 * Large Rocks
 * Boxes

Resting
Explorers cannot rest in a tile without running into a random monster. If the players rest while exploring a wondering monster attacks them at CR* with an Perception DC 17 or be suprised.

The exceptions to this are items or cards that allow explorers to rest while exploring safely.

Exploration Probabilites
Each location has 10 cards.

The table represents the amount of cards followed by a die result if you roll a d10 in. Safe areas are locations like towns and such.

Moderate areas are common areas of exploration and well travelled.

Dangerous areas are places where anything can and has happend. These are places where territory is disputed, known hunting grounds for large beasts, or even areas that the shady live.

Hazardous areas are full of radiation and flux events.

Infested areas area territorial lands occupied by packs of animals or even cryptic alliances.